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Text File  |  2000-08-18  |  2KB  |  53 lines

  1. //  DH INTERACTIVE LLC, COPYRIGHT (C) 1999 
  2. //
  3. //  quadrangle_e3_skylight.ast written at Sun Sep 12 20:41 1999
  4. //
  5.  
  6.  24                     //  file_type
  7. 112                     //  file_version
  8.  
  9. //quadrangle_e3_skylight  //  Session name
  10. window_break.wav
  11. end
  12.  
  13. // *** This first section contains the names of all the win_anims used by the table
  14. quadrangle_e3_skylight
  15. end
  16.  
  17. // *** This second section contains the values for each anim state
  18. skylight_idle
  19. skylight_breaking
  20. skylight_broken
  21. skylight_breaking_slowly
  22. end
  23.  
  24.  
  25. skylight_idle                            // name of this anim_state
  26. quadrangle_e3_skylight                   // name for the win_anim for this state
  27. skylight_idle                            // default link anim for this anim state
  28. begin_end_frame 0 0
  29. // Begin entries for this anim state
  30. end_of_entries
  31.  
  32. skylight_breaking                        // name of this anim_state
  33. quadrangle_e3_skylight                   // name for the win_anim for this state
  34. skylight_broken                          // default link anim for this anim state
  35. //sound_effect 0
  36. // Begin entries for this anim state
  37. end_of_entries
  38.  
  39. skylight_broken                          // name of this anim_state
  40. quadrangle_e3_skylight                   // name for the win_anim for this state
  41. skylight_broken                          // default link anim for this anim state
  42. begin_end_frame 29 29
  43. // Begin entries for this anim state
  44. end_of_entries
  45.  
  46. skylight_breaking_slowly                 // name of this anim_state
  47. quadrangle_e3_skylight                   // name for the win_anim for this state
  48. skylight_broken                          // default link anim for this anim state
  49. begin_end_frame 5 30
  50. anim_time_multiplier 0.1
  51. //sound_effect 0
  52. // Begin entries for this anim state
  53. end_of_entries